IEEE Brain Data Bank Hackathon at the 2018 IEEE Big Data Conference

Submission Dates:
10/10/2018 to 12/11/2018
Citation Author(s):
J.A.
Anguera
J.
Boccanfuso
J.L.
Rintoul
O.
Al-Hashimi
F.
Faraji
J.
Janowich
E.
Kong
Y.
Larraburo
C.
Rolle
E.
Johnston
A.
Gazzaley
Submitted by:
Sin-Kuen Hawkins
Last updated:
Mon, 12/10/2018 - 20:07
DOI:
10.21227/jn60-6546
License:
Creative Commons Attribution
1398 Views
Categories:

Abstract 

The IEEE Brain Initiative is partnering with the 3rd IEEE Big Data Governance and Metadata Management Workshop (BDGMM) to host Hackathon Track #2, Brain Data Bank on Video Gaming Enhances Cognitive Skills. The BDGMM Workshop will be held in conjunction with IEEE Big Data 2018 in Seattle, Washington, and the hackathon will take place 10-11 December 2018. Cash awards will be given to top places. Registration link is provided here: https://bigdatawg.nist.gov/bdmm2018.html

We are inviting participants to analyze data that was collected 6 years later from the original NeuroRacer dataset (see Nature article under Documentations).

To learn more and to ask questions about this competition, please attend the pre-event webinar, November 8th, at 3 pm eastern time. The dial in information is provided here : https://brain.ieee.org/news/ieee-hackathon-at-ieee-big-data-governance-a...

Instructions: 

 

PLEASE SCROLL DOWN AND COMPLETE "APPLY FOR ACCESS" FORM.  ONCE PERMISSION IS GRANTED, YOU WILL BE ABLE TO SEE AND DOWNLOAD THE DATASETS.

You can participate either in the Beginners Category or the Advanced Category.

For a hands-on data tutorial, please use the Python Notebook.

After analyzing the datasets, please answer the following questions:

Beginner Challenge Questions

1. Understanding of the NeuroRacer dataset

- Briefly describe the experiment. What did participants do when they were being tested? Why would the same condition (trial) be repeated several times during an experimental session?

2. Clarity and relevance of analysis - state clearly the rationale

- If the goal of the experiment was to improve people's behavioral performance would we expect also expect to see changes in patterns of brain activity? Why or why not?

3. Methodology - clear explanation of process & controlling factors

- Can you visualize an Event Related Response (ERP)? What if you average ERPs by condition? Look for differences in brain signals between individuals, groups, and time point.

4. Interpretation of brain signal data - creative and out-of-box thinking with limitations identified

- What are differences in brain signal data for different frequencies (e.g., alpha, beta, gamma, theta)?

- Are there differences between conditions? What about at different electrode sites?

Advanced Challenge Questions

Given the behavioral finding that NeuroRacer training led to persistent benefits SIX YEARS later, what neural signature shows a similar pattern of effect(s)?

1. Would Deep Learning modeling help with better data analysis? and how?

2. What neural signature at the Six Year Mark show an age-related difference between young and older adults (regardless of training group).

3. How do measures of brain/network activity relate to NeuroRacer performance?

4. Is there an alternative neural signature (other than ERSP or long-range theta coherence) that shows the same pattern of effects as the observed behaviour following training and at the 6 Year mark?

Dataset Files

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Documentation