Student performance prediction; student engagement level; eLearning; educational data mining

Technology`s rapid growth has revolutionized education, inspiring teachers to integrate it into both pedagogical and andragogical approaches.

In order to maintain educational continuity, the pandemic pushed educational institutions and schools all over the world to immediately adopt remote learning and apply numerous digital tools and technology.

Technology has made communication and cooperation between students, instructors, and parents straightforward.

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Gamification is a rapidly evolving field that seeks to integrate game mechanics and elements into non-game contexts to enhance the learning experience of computer science students.

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Description:

This repository contains the datasets used as part of the OC2 lab's work on Student Performance prediction and student engagement prediction in eLearning environments using machine learning methods.

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