virtual reality

A crowdsourcing subjective evaluation of viewport images obtained with several sphere-to-plane projections was conducted. The viewport images were rendered from eight omnidirectional images in equirectangular format. The pairwise comparison (PC) method was chosen for the subjective evaluation of projections. More details about the viewport images and subjective evaluation procedure can be found in [1].

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This database contains the results of an experiment were healthy subjects played 5 trials of a rehabilitation-based VR game, to experience either difficulty variations or presence variations.

Colected results are demogrpahic information, emotional emotions after each trial and electrophysiological signals during all 5 trials.

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